What's next?


Hello People Of Culture

Like promised I wan't to shortly summaries what I improve on the characters for the upcoming updates and also tell you what you can generally expect in the upcoming weeks and probably months.

In general I'll work on something that's long overdue and that is strengthen and fix the fundaments of the game. This means going over the 3d models, animations and the basic game mechanics that have been introduced (and also have not yet been introduced).

Let's start with Models. Here is a list of the Model Typs and the characters:

(X = exclusive)(IT = In testing)

Type 1: Bulma/shani (X) = Naris/Izumi + Morgiana/May (IT)

Type 2: Maya Kumashiro/Fubuki (X) = Wonder Woman

Type 3: Deedlit/Pirotess/Azira (X) = Officer Jenny(IT)

Type 4: Tanya Kanuchi = Tsunade

Type 5: Kajiya Kanuchi (X)/Deutschland (IT)

Type 6: Nami

Type 7: Elis Ryoshi (X)

Type 8: Euphy/Fuen (X)

Type 9: Lara Croft/Taitana (X)

Type 10: Yura/Lucy/Erina(IT)

Type 11: Ann Takamaki

Type 10: Tia(X)/Rogue

Type 11: Rola (X)/Kuchiki (IT)

Type 12: Roulette (X)

Ok like you see we have 12 different Model Types with different messurements and different animations. As lack of forsight on my part however there are a lot more different characters with a different rigging and the goal is to merge them together so I have for now only this 12 types.

So how to read the list. Names with an / between them means this characters already share the same model with the same rigging. Names after the = are characters that share the same model with the before the = but have a different rigging. So one of my tasks in the next months is to change that and make all the characters with the same model type not only to share the same model but also the same rigging. The characters listed first are the best suited or most evolved of them and will be the parent models for the others.

This also means that all the models after an = will have low priority for the upcoming changes I will tell you in a moment except anything that has to do with head and face and other necesseties. And it also means that I will not introduce new model types. All characters that will come from now on at least until my plans for the improvements of the foundation of the games are finished. If there is a patreon request for a character with a different model type they will stay in testing until later.

The plan for the characters is that this 12 model types all own a base of outfits (this also includes the free customization sections which is way behind from what I wanted it to be), have the basic strip animations and have also a base of punishment games (this also includes hardcore punishments) and probably will also have some basic facial expressions (i say probably because I haven't really started with this yet).

The idea is that all characters you see in the game now and future characters with the same body type will allready have a good amount of customization options after unlocking, have all the basic strip animations and also will have a good amount of Punishment selectable at the end of every game. Only new model types will lack in content when first introduced. Right now everything is all over the place, which is of course my fault for planning it not troughfully and always wanting to add more and more content, ignoring the issues the foundation of the game still has.

This model types will then of course also been used as templates for future model types.

Additional to this to improve the foundation of the game some additional improvements have to be done. This mostly includes the basic game mechanics like expanding on the crafting elements and also introducing hardcore punishments to the game. I know I talk for along time about the hardcore animations and it is a little bit as if there is a curse over them and everytime it seems I'm a step closer to include them something is coming int the way and delays everything again. I hope I can break this curse soon.

There are also some base mechanics I havent introduced yet. But I will talk about them more later. There is also the thing with the attributes which don't do anything really yet. Something that will change soon.

So you see there is a lot to do and this stuff will take some time (months) until finished. I still will add new content (characters, outfit and other stuff) but I will focus on the points I brought up and adding new content will during this time slow down. Also expect most of the new content drop first in testing and probably stay there for while. Exceptions will be exclusive content and patreon request (as much as possible).

So this is the long term plan. Now let's talk about the character improvements I want to do for the upcoming updates.

Generally with my improved hardware I had a chance to look at my models a little bit closer and see things you may not believe but just never saw on the old PC because of a really really outdated graphic card. And here are the changes I will do for most of the characters.

Nostrils: This is maybe a duh moment for most of you guys but I will remove the nostils for most characters in anime style. The reason why I started to add them, was I believe after remodeling Laras Head for the x-time and having finally a positive effect especially after including them for the character. So here is the problem Anime characters have mostly pointy noses while western characters have more "realistic" round noses. Nostril work fine with round noses and are probably even necessary for them. Pointy noses are a little different. If you look at the latest work of Illusion where they goe the more realistic way you will also see round noses. I also found someone that models famous anime characters in a more reastic way and he does round noses. The problem here is that they may resemble this characters but you can clearly see the personal style that comes trough. I personally don't think that my 3d modelling skills are good enough to have a distinctive (and still good) style so it's probably better to stay as close to the original as possible. I also like honestly the stylistic artstyles better then the realistic ones. Personal preference. An other problem with nostrils is the shadder. Again with a realistic shadder they work better then with a toon shadder like I use. 

Here is an impression for you what i mean.

With nostrlis (old):

Without (new)

Eyes: Next we have eyes. So the mistake I made was that I was a little lazy here. I drew the eyes directly in the 3d modelling software instead of making them in 2D first. Even bigger problem is that I just mirrored them. What leads to the reflections in the eyes being mirrored too of course, what makes no sense except you have two light sources or, in the case above, the light source is sitting on the tip of the nose. Anyway I will change the eyes for all characters.

Bodylines: I added the bodylines on my old PC and thought they would be a great idea because after I added the toon shadders my old graphic card just didnt show any details. I slimmed them dowm after getting some feedback. Now I will completly remove them. With an animated body and different deformations they just don't hold up in any way. I will have the shadder to do the work and maybe add some more details to the models if necessery and accept that with lower graphic settings you may lose some details.

Pubic Hair: I will change all pubic hair for all characters. Again the textures just don't hold up. New pubic hair will look something like this:

I know not everyone want's pubic hair and there was always planes for customizing them in the game. I have actually a special Punishment game planned for this. But like other things it got pushed back. I hope I can add it soon to the project or maybe offer a temporary solution until then. 

Individual Changes:

Every character will of course have individual changes and maybe even need some complete remodelling. I will keep you up do date of this work on my discord. I have a special channel for characters there. It is also a good place to give direct feedback if you disagree with some directions I'm making.

https://discord.gg/5Uacmeu

There is a long journy ahead and I hope you keep supporting me even if it is with just reporting issues and bugs. This already helps a lot.

Thank you so much and have a nice day.

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